3D Generalist/Animator

Location:
Remote (Berkeley, California)
Position:
Full Time

Gallium Studios is a small independent studio of industry veterans started by Will Wright. We develop fun, quirky games in the simulation and strategy genre with rich artistic content and a player first perspective. 

 

We’re a team of experienced designers and developers, building new simulation games. Our current project is about AIs and memories. We are growing and are looking for a passionate, talented 3D Generalist to join our team!

This is a remote work position. The studio is in Berkeley, CA so the ideal candidate would be located in the Pacific or Mountain time zones. The candidate also needs to have access to high speed internet and be able to coordinate via video conferences with team members. 

In this role, you will:

  • Work closely with Studio Leadership to develop a variety of art assets for Gallium game projects, working to keep a consistent style per project and ensuring on time delivery of assets
  • Take animation from initial concept through to implementation in Unity, animating rigged assets made by the team or yourself
  • Create animator-friendly rigs for a wide variety of characters, creatures and props.
  • Have the ability to flex and create assets for diverse art needs (Characters, Env FX, UI, etc) that may pop up on our small team
  • Create, maintain, and communicate documentation for asset guidelines and implementation techniques
  • Collaborate with creative, design and technical leadership to support and improve the gameplay and technical requirements of the game, offering art-driven solutions to design challenges
  • Display strong communication/listening, interpersonal, and organizational skills.

Requirements:

  • 2+ years of professional experience in creating production-ready rigs and animation for 3D games 
  • You have an animation reel showing key-framed character and creature animations
  • Proficient with modeling within common 3D applications (Maya, Max, Blender etc) and industry standards for the asset production pipeline in games 
  • Good instincts for realistic and stylized motions, demonstrating proficiency in the principles of animation
  • Experience in using the Unity game engine is a must.
  • Knowledge of VFX pipelines and general workflows
  • Strong technical skills with experience implementing assets in Unity
  • Experience working with multiple disciplines/stake-holders
  • Highly collaborative and positive personality

We’re looking for someone creative, who takes initiative, and can execute at a high level with minimal supervision. We especially appreciate experience with simulation games, and games with user-generated content. 

Reply to:  jobs@galliumstudios.com

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